Realidade virtual como abordagem fisioterapêutica na Reabilitação do desequilíbrio em pessoas com Doença de Parkinson – revisão narrativa / Virtual reality as a physiotherapeutic approach in the Rehabilitation of imbalance in people with Parkinson’s disease - Narrative Review

Authors

  • Anny Kristyne de Moura
  • Paula Correa Neto Santos
  • Luciaria dos Santos Lopes
  • Bruna Rodrigues de Faria
  • Patrícia Machado de Paula Oliveira
  • Carolinny Alves Santos

DOI:

https://doi.org/10.34117/bjdv7n8-289

Keywords:

Doença de Parkinson, Alterações no Equilíbrio, Realidade Virtual.

Abstract

Introdução: Doença de Parkinson é uma doença neurodegenerativa progressiva, caracterizada por bradicinesia, tremor de repouso e rigidez, com maior prevalência em homens por volta dos 50 anos de idade. O comprometimento no equilíbrio se agrava com a evolução da doença causando quedas e afetando a qualidade de vida. A realidade virtual proporciona estímulos visuais, auditivos e somatossensoriais podendo auxiliar na melhora do equilíbrio em pacientes com doença de Parkinson. Objetivo: Identificar os efeitos do uso da realidade virtual como tratamento fisioterapêutico na perda de equilíbrio em pessoas com doença de Parkinson. Metodologia: Refere-se a uma revisão narrativa por levantamento bibliográfico em bancos de dados, incluindo artigos em inglês e português publicados entre 2016 e 2021. Considerações finais: A reabilitação utilizando realidade virtual proporciona melhora no equilíbrio dinâmico e habilidades motoras e na capacidade de realizar as atividades de vida diária em pacientes com doença de Parkinson. As plataformas mais utilizadas, respectivamente, são Nintendo Wii, Xbox 360 Kinect® e Playstation quanto aos jogos, foram utilizados os que mais se adaptaram às disfunções e necessidades de cada paciente.

References

ALVES. M. L. M. et al. Nintendo WiiTM Versus Xbox KinectTM for Assisting People with Parkinson’s Disease. Perceptual and Motor Skills, v. 125, n. 3, p. 546 - 565, 2018.

BAEZA, P. S. H. et al. The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study. Sensors (Basel), v. 20, n. 8, p. 1-20, 2020.

CANNING, C. G. et al. Virtual reality in research and rehabilitation of gait and balance in Parkinson disease. Nature Reviews Neurology, n.16, p. 409 - 425, 2020.

CERQUEIRA, T. M. M. et al. Cognitive and motor effects of Kinect-based games training in people with and without Parkinson disease: A preliminar study. Physiotherapy Research International, v. 25, n. 1, 2020.

CHEN, Y. et al. Effect of Virtual Reality on Balance in Individuals with Parkinson Disease: A Systematic Review and Meta-Analysis of Randomized Controlled Trials, Physical Therapy, v. 100, n. 6, p. 933 - 945, 2020.

CIKAJLO, I., POTISK, K. P. Advantages of using 3D virtual reality based training in persons with Parkinson’s disease: a parallel study. Journal of NeuroEngineering and Rehabilitation, v. 16, n. 119, p. 1 - 14, out. 2019.

CIPRESSO, P. et al. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature. Frontiers in Psychology, v. 6, n. 9, p. 1 - 20, 2018.

COSTA, R. C. S. et al. Treino de equilíbrio em pessoas com doença de Parkinson com uso de realidade virtual. Fisioterapia Brasil, v. 19, n. 3, p. 368 - 376, 2018.

DOCKX, K., et al. Virtual reality for rehabilitation in Parkinson's disease. Cochrane Database, v. 12, n. 12, p. 1 - 53, 2016.

FENG, H. et al. Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Controlled Trial. Medical Scince Monitor, v. 25, p. 4186 - 4192, 2019.

FENG, Y. S. et al. The benefits and mechanisms of exercise training for Parkinson’s disease. Life Sciences, v. 245, p. 1 - 37, 2020.

FERRER, A. A. et al. Validation of Cognitive Rehabilitation as a Balance Rehabilitation Strategy in Patients with Parkinson’s Disease: Study Protocol for a Randomized Controlled Trial. Medicina, v. 57, n. 4, p. 1-9, 2021.

GANDOLFI, M. et al. Virtual Reality Telerehabilitation for Postural Instability in Parkinson’s Disease: A Multicenter, Single-Blind, Randomized, Controlled Trial. BioMed Research International, v. 2017, p. 1 - 11, 2017.

GOMES, A. B. S. et al. Benefícios do tratamento não farmacológico junto à levodopa no tratamento da doença de Parkinson. Brazilian Journal of Development, v.7, n.6, p. 56727-56740 jun. 2021

JOHANSSON, H., et al. Controlling the Uncontrollable: Perceptions of Balance in People with Parkinson Disease. Physical Therapy, v. 99 n. 11, p. 1501 - 1510, 2019.

KAMIENIARZ, A. et al. Detection of postural control in early Parkinson’s disease: Clinical testing vs. modulation of center of pressure. Plos One, v. 16, n. 1, p. 1 - 12, 2021.

KIM, A.; DARAKJIAN, N.; FINLEY, J. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease. Journal of NeuroEngineering and Rehabilitation, v. 14, n. 16, p. 1 - 12, fev. 2017.

LEVIN, M. F.; DEMERS, M. Motor learning in neurological rehabilitation. Disability and Rehabilitation, n. 2, v. 22, p. 1 - 9, 2020.

LIMA, L. H. M. et al. Reabilitação do equilíbrio postural com o uso de jogos de realidade virtual. Revista Científica da Faculdade de Educação e Meio Ambiente, v. 8, n. 1, p. 161 -176, 2017.

LINA, C. et al. The Effect of Virtual Reality on the Ability to Perform Activities of Daily Living, Balance During Gait, and Motor Function in Parkinson Disease Patients. American Journal of Physical Medicine & Rehabilitation, v. 99, n. 10, out. 2020.

LOPES, J. B. P., et al. Measures used for the evaluation of balance in individuals with Parkinson’s disease: a systematic review. Journal of Physical Therapy Science, v. p. 28, n. 6, 1936 - 1942, jun. 2016.

MAK, M. K. et al. Long-term effects of exercise and physical therapy in people with Parkinson disease. Nature Reviews Neurology, v. 13, p. 689 - 703, 2017.

MANCINI, M. et al. Effects of augmenting cholinergic neurotransmission on balance in Parkinson's disease. Parkinsonism & Related Disorders, v. 69, p. 40 - 47, 2019.

MENEGHINI, V. et al. Percepção de adultos mais velhos quanto à participação em programa de exercício físico com exergames: estudo qualitativo. Ciência & Saúde Coletiva, v. 21, n. 4, p. 1033 - 1041, 2016.

NI, M., et al. Exercise Guidelines for Gait Function in Parkinson’s Disease: A Systematic Review and Meta-analysis. Neurorehabilitation and Neural Repair, v. 32, n. 10, p. 872 -866, 2018.

MIRELMAN, A. et al. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial. Lanceta, v. 388, p. 1 - 13, 2016.

NOGUEIRA, P. C. et al. Efeito da terapia por realidade virtual no equilíbrio de indivíduos acometidos pela doença de Parkinson. Fisioterapia Brasil, v. 18, n 5, p. 547 - 552, 2017.

NUIC, D. et al. The feasibility and positive effects of a customised videogame rehabilitation programmed for freezing of gait and falls in Parkinson’s disease patients: a pilot study. Journal of NeuroEngineering and Rehabilitation, v. 15, n. 31, p. 1 - 11, abr. 2018.

OPARA, J. A. et al. Motor assessment in Parkinson`s disease. Annals of Agricultural and Environmental Medicine, v. 24, n. 3, p. 41 - 415, 2017.

PALAKURTHI, B., BURUGUPALLY, S. P. Postural Instability in Parkinson’s Disease: A Review. Brain Sciences, v. 9, n. 9, p. 1-16, 2019.

PARK. S.; LEE, G. Full-immersion virtual reality: Adverse effects related to static balance. Neuroscience Letters, v. 10, n. 733, p. 1 - 10, 2020.

PAZZAGLIA, C. et al. Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson’s disease: a randomised controlled trial. Physiotherapy, v. 106, p. 36 - 42, 2020.

QIAN, E.; HUANG, Y. Subtyping of Parkinson’s Disease - Where Are We Up To? Aging and Disease, v. 10, n. 5, p. 1130 - 1139, 2019.

RAMOS, R. A. A. et al. Realidade virtual na reabilitação de portadores da doença de Parkinson. Fisioterapia Brasil, v. 17, n. 3, p. 179 - 87, 2016.

RASMAN, B. G. et al. Sensorimotor Manipulations of the Balance Control Loop–Beyond Imposed External Perturbations. Frontiers in neurology, v. 9, n. 899, p. 1-17, 2018.

SANTOS, P. et al. Efficacy of the Nintendo Wii™ combination with Conventional Exercises in the rehabilitation of individuals with Parkinson’s disease: A randomized clinical trial. NeuroRehabilitation, v. 45, n. 2, p. 255 - 263, 2019.

SANTOS, S. M. et al. Balance versus resistance training on postural control in patients with Parkinson’s disease: a randomized controlled trial. European Journal of Physical and Rehabilitation Medicine, v. 53, n. 2, p. 173 - 83, abr. 2017.

SHIH, M. C. et al. Effects of a balance-based exergaming intervention using the Kinect sensor on posture stability in individuals with Parkinson’s disease: a single-blinded randomized controlled trial. Journal of NeuroEngineering and Rehabilitation, v. 13, n. 78, p. 1 - 9, ago. 2016.

SILVA, M. E. et al. Doença de Parkinson, exercício físico e qualidade de vida: uma revisão. Brazilian Journal of Development, v. 6, n. 9, p.71478-71488, set. 2020.

SILVA, G. L. O. et al. Repercussões do treinamento com realidade virtual não imersiva nas habilidades motoras manuais de pessoas com doença de Parkinson. Acta Fisiátrica, v. 26, n. 1, p. 43 - 48, 2019.

SPINA, S. et al. Effectiveness of robotic balance training on postural instability in patients with mild Parkinson’s Disease: a pilot, single-blind, randomized controlled trial. Journal of Rehabilitation Medicine, v. 53, n. 2, p. 1 - 9, fev. 2021.

STOZEK, J. S. et al. The effect of the rehabilitation program on balance, gait, Physical performance and trunk rotation in Parkinson’s disease. Aging clinical and experimental Research, v. 28, p. 1169 - 1177, 2016.

WANG, B., et al. Effect of virtual reality on balance and gait ability in patients with Parkinson’s disease: a systematic review and meta-analysis. Clinical rehabilitation, v. 33, n. 7, p. 1130 - 1138, 2019.

YANG, W. C. et al. Home-based virtual reality balance training and conventional balance training in Parkinson’s disease: A randomized controlled trial. Journal of the Formosan Medical Association, v. 115, p. 734 - 743, set. 2016.

YUAN, R. Y. et al. Effects of interactive video-ame–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease. Journal of NeuroEngineering and Rehabilitation, v. 17, n. 1, p. 1 - 10, jul. 2020.

ZHAO, N. et al. Quality of life in Parkinson's disease: A systematic review and meta-analysis of comparative studies. CNS Neuroscience & Therapeutics,

Published

2021-08-12

How to Cite

de Moura, A. K., Santos, P. C. N., Lopes, L. dos S., de Faria, B. R., Oliveira, P. M. de P., & Santos, C. A. (2021). Realidade virtual como abordagem fisioterapêutica na Reabilitação do desequilíbrio em pessoas com Doença de Parkinson – revisão narrativa / Virtual reality as a physiotherapeutic approach in the Rehabilitation of imbalance in people with Parkinson’s disease - Narrative Review. Brazilian Journal of Development, 7(8), 80026–80042. https://doi.org/10.34117/bjdv7n8-289

Issue

Section

Original Papers